![]() Use a tall tree brush and then go over it with a very light small bush brush. I'll do a run around the whole border with the biggest brush and weight 0.1 for the barest of trees. Note due to "fog" in game you actually don't need to tree all the way to the very border. With such a small number of trees (250,000) a weight of 0.25 on the tree brush will give decent coverage across the entire 25 tiles, and light coverage across the border zones. Seems the exports are scaled to a set metric and if you have a low difference between highest and lowest point then the resulting ingame map is too flat and lost features. I got MUCH better exports from terrain.party if the area I'm mapping has a higher difference between highest and lowest point. I did a map "drive on the left" (like here in Oz) and the sides of the road were reversed when in game. When laying roads, make sure you do them "drive on the right". Takes time, but allows incredible results. For smoothing out of terrain.party, I will use the smooth brush with weight 0.1 and about one quarter in size. Even if you have to go over it a couple times. I tend to use very light brush weights as they give better results. From what people have asked, and what I've seen on the workshop, it appears most people leave the brush weight at either 1, or still too high for the feature. The most critical slider for any of the tools, is how heavy the tool operates. ![]() I've made a few maps now, and here are my comments to try to help people picking it up. There are some other general tips on the top of my head but they are more for just editing the terrain and are covered in the tutorial in the OP. I tried to do this with the Grand Teton area and most of the terrain looked pretty good, but the 3 large mountains themselves looked nothing even close. Importing decent sized hills and mountains works great but if you try to import an area containing a very large mountain it will generally not import correctly. If you try to import a very flat area, certain features may be indistinguishable and look flat. if not, don't worry about it.Īs Dale and others have noted, the importing process usually works better if you have a good difference in terrain heights. That is only really applicable if you are trying to build real, perfect to scale replica's of cities. By all appearances 40x40 km is the correct scale but anything close to that will do, 36x36 etc. Using my old school profile because apparently my newer one couldn't be found.Īnyways 18x18 km is not correct.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |